Wednesday, April 29, 2009
I've done a ton of House pieces... In this instance, I used him because I wanted to concentrate my efforts on the technique rather than the exaggeration, and I am already pretty familiar with his face. I'm not generally a fan of the render-the-crap-out-of-it school of digital painting, at least when it prevents the piece from being exciting and textural, but most of my stuff stays kind of rough for illustration work so I'm trying to learn to get more polished pieces.
Saturday, April 11, 2009
The as-yet nameless main character of my friend Nate's senior film. I did the concept design for him, and Nate's modeling him. It's startling, seeing my 2d work turned into 3d! We've experimented with ideas, and a lot of stuff doesn't work and a lot of stuff works beautifully. I learn a lot just from looking over his shoulder. Anyway: